[ToME: No Limits 2.2.3 Character Dump] Name : Nydiredon Age 192 STR! 40 Sex : Male Height 87 INT! 26 Race : Zombie High-Elf Weight 188 WIS! 35 Class : Mindcrafter Social Class 37 DEX! 35 Body : Player CON! 40 God : Manwe Sulimo CHR! 40 + To Melee Hit 63 Level 60 Max Hit Points 1477 + To Melee Damage 64 Experience 50455970 Cur Hit Points 1477 + To Ranged Hit 58 Max Exp 51155332 Max SP (Mana) 417 + To Ranged Damage 5 Exp to Adv. 53000000 Cur SP (Mana) 417 AC 70+108 Gold 13846059 Piety 270457 (Miscellaneous Abilities) Fighting : Legendary[30]Perception : Very Good Blows/Round: 16 Bows/Throw : Legendary[12]Searching : Very Good Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 16d6+1024 Stealth : Bad Magic Device: Legendary[22]Infra-Vision: 50 feet Tactic: berserker Explor: very fast (Character Background) You are one of several children of a Noldorin Ranger. You have light blue eyes, straight black hair, and a fair complexion. [Patch modules] Lua Shell version 1.0.1 [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 100 (5000') Barrow-Downs: Level 10 (500') Mount Doom: Level 98 (4900') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 34 (1700') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 14 (700') Erebor: Level 72 (3600') The Old Forest: Level 17 (850') Moria: Level 35 (1750') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 31 (1550') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 26 (1300') Your body is a Player. You are currently in the town of Gondolin. You have defeated 37300 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 46 princesses. You saved Arda and became a famed King. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 13th Hrive of the 2890th year of the third age. You have been adventuring for 81 days. adefkmnopsuxz{|@ Add Str : ..33.........22. Add Int : ....2........2.. Add Wis : .1.32.........2. Add Dex : ..........4..... Add Con : 2.3..........22. Add Chr : 2.33.........2.. Mul Mana : ....+........... Add Stea. : .......4........ Add Sear. : ..3............. Add Tun.. : ..............2. Add Speed : .....3.......22. Add Blows : 21.3.........22. Chaotic : .............+.. Vampiric : +.............+. Slay Evil : .+...........+.. Slay Und. : ++.............. Slay Demon: .+...........+.. Slay Troll: +............+.. Poison Brd: +............+.. Cold Brand: .............+.. Sust Str : .......+........ Sust Int : ....+......+.... Sust Wis : ....+......+.... Sust Dex : ...+...+........ Sust Con : .+....+++....... Sust Chr : ................ Invisible : ...+............ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..........+..... Hold Life : ....+++.+.+....+ Imm Acid : ......*...+..... Imm Elec : ...+..+.*..+.... Imm Fire : ..*+..+.+....... Imm Cold : ......+*.......+ Res Pois : ......+.+......+ Res Fear : .+.............. Res Lite : .....++.+......+ Res Dark : .....++......... Res Blind : ................ Res Conf : ......+......... Res Sound : ......++........ Res Shard : ......+.+....... Res Neth : ......+......... Res Nexus : ......+.+....... Res Chaos : .....+++........ Res Disen : ......+......... Lite : +...+....+...+.. See Invis : .++..+.........+ Digestion : ....+..........+ Regen : ...++........... Activate : ..+..++..++..... Drain Exp : ...+............ Blessed : .+...........+.. Cursed : ...+............ Hvy Curse : ...++........... Fly : ..++..+....+.... Orc.ESP : .....+.......... Evil.ESP : .+..+........... TLord.ESP : ..+............. Good.ESP : ....+........... Full ESP : ...............+ Skills (points left: 0) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Sneakiness 16.400 [1.100] - Magic 50.000 [0.900] . Magic-Device 47.000 [1.150] . Spell-power 00.000 [0.600] . Necromancy 00.000 [0.400] - Spirituality 12.200 [1.000] . Prayer 14.500 [0.900] . Mindcraft 50.000 [0.900] - Monster-lore 08.100 [0.500] . Corpse-preservation 04.000 [0.800] . Symbiosis 15.200 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting [Character Equipment] a) The Spear 'Gabil' (1d6) (+20,+12) (+2 attacks) It provides light (radius 1) forever. It increases your constitution, charisma and attack speed by 2. It poisons your foes. It drains life from your foes. It is especially deadly against trolls. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 33 of Mirkwood. d) a Small Metal Boomerang of Aman (3d4) (+15,+5) [+1] (+1 attack) It increases your wisdom and attack speed by 1. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your constitution. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Mordor. f) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your strength, wisdom, charisma and attack speed by 3. It makes you invisible. It sustains your dexterity. It provides resistance to electricity and fire. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 92 of Mount Doom. k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed} It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 62 of Mordor. n) The Power Dragon Scale Mail of 'Nydiredon' (-3) [40,+23] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It sustains your constitution. It provides immunity to acid. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) The Fur Cloak of Brilmen [3,+22] (+4 to stealth) It increases your stealth by 4. It sustains your strength, dexterity and constitution. It provides immunity to cold. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 82 of Angband. p) The Shield of Deflection of Queleg [10,+21] It sustains your constitution. It provides immunity to electricity. It provides resistance to life draining, electricity, fire, poison, light, shards and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to life draining and acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. x) The Pair of Metal Shod Boots of Tirhudh [6,+14] It sustains your intelligence and wisdom. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. z) a Silent watcher (2000 hp) {) The Seeker Bolt of Morniel (4d5) (+20,+16) (+2 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, constitution, charisma, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 72 of Erebor. |) The Mattock of 'Nydiredon' (1d8) (+9,+1) (+2 to speed) It increases your strength, wisdom, constitution, ability to tunnel, speed and attack speed by 2. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Character Inventory] a) Mordekainen's Sneaking Eye {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) Valdarbon's Automatic Alchemist {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. c) The Grail of Kenault {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dreadmaster on level 70 of The Sacred Land Of Mountains. d) a Parchment titled ``Tenser's Last Words'' {Cure insane} It can be activated for cure insanity. You found it lying on the ground on level 30 of The Sandworm lair. e) the Skull of Vecna {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 27 of The Sandworm lair. f) Pytar's Portable Pandemonium {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 37 of Mordor. g) Pytar's Portable Pandemonium {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Master lich on level 66 of Mordor. h) 29 Potions of Cure Serious Insanity i) 15 Potions of Cure Critical Wounds j) 17 Scrolls of Teleportation k) 15 Scrolls of Satisfy Hunger l) a Mithril Rod of Recall (160/160) {!*@z0} m) an Adamantite Rod of the Istari of Disarming (400/400) {!d!s!d!s@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 62 of Mordor. n) an Adamantite Rod of Home Summoning (200/200) {!s!d@z5} o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 100 of Angband. p) The Mighty Hammer 'Grond' (E:66, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Raal's Voodoo Doll of Revenge {Destruction} It can be activated for Destruction. You bought it from the Magic shop. b) The Grail of Kenault {mass geno} It can be activated for mass genocide every 1000 turns. You bought it from the Black Market. c) 8 Sprigs of Athelas d) 8 Potions of Cure Light Insanity e) 11 Potions of Cure Serious Insanity f) 5 Potions of Detonations g) 9 Potions of Healing h) 4 Potions of Restore Mana i) 6 Potions of Restore Life Levels j) 2 Scrolls of *Identify* k) an Adamantite Rod of Nothing (200/200) l) a Rod Tip of Recall (80 Mana to cast) m) a Rod Tip of Healing (120 Mana to cast) n) a Rod Tip of Havoc (90 Mana to cast) o) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Spectral Blue Thunderlord on level 66 of Mordor. p) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. q) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] It can be activated for star ball (150) every 1000 turns if it is being worn. It provides light (radius 1) forever. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to fire, cold, poison, light and dark. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Metal Scale Mail of Rinden (-2) [13,+1] {immune acid elec} It sustains your wisdom and dexterity. It provides immunity to acid and electricity. It provides resistance to acid, dark, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. s) The Small Leather Shield of Nivri [2,+7] It sustains your strength, wisdom and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, electricity and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. t) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. u) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 66 of Mordor. [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of The Sacred Land Of Mountains. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. c) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of A lost temple. d) a Holy Tome of Manwe Sulimo e) The Wand Construction Kit {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 29 of The Sandworm lair. f) Pytar's Portable Pandemonium {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 31 of Cirith Ungol. g) 15 Sprigs of Athelas h) 20 Potions of Cure Serious Insanity i) 24 Potions of Cure Insanity j) 90 Potions of Healing k) 13 Potions of *Healing* l) 12 Potions of Life m) 15 Potions of Restore Mana n) 2 Potions of New Life o) 9 Scrolls of *Remove Curse* p) a Silver Rod of the Istari of Nothing (200/200) q) a Wand of Demon Blade[12|33] (5 charges) r) a Staff of Probability Travel[3|18] (3 charges) s) The Ring of Power 'Narya' (+6,+6) (+1) {Heal 500} It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 40 of The Land Of Rhun. u) a Cloak of Air [1,+9] It allows you to breathe without air. You found it in the remains of a Dreadlord on level 70 of The Sacred Land Of Mountains. v) The Set of Gauntlets of Eol [3,+15](60%) (+3) It can be activated for mana bolt (9d8) 7+d7 turns if it is being worn. It can be used to store a spell. It increases your intelligence and luck by 3. It increases your mana capacity by 60%. It provides immunity to paralysis. It provides resistance to electricity, poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 72 of Erebor. w) The Great Axe of Eonwe (4d4) (+9,+12) [+3] (+2) {!s!d} It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 64 of Mordor. x) a Vampiric Dagger of Aman (1d4) (+17,+15) [+3](0%) (+0) It decreases your wisdom by 0. It decreases your hit points by 0%. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your wisdom. It makes you completely fearless. It provides resistance to life draining. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It has been blessed by the gods. You found it in the remains of a Mature green dragon on level 72 of Erebor. [Home Inventory - Minas Anor ] a) Valdarbon's Automatic Alchemist {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 60 of Mordor. b) a Parchment titled ``Tenser's Last Words'' {Cure insane} It can be activated for cure insanity. You found it lying on the ground on level 71 of Erebor. c) a Master quylthulg (3000 hp) d) 17 Potions of Detonations e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 56 of Mordor. f) The Golden Horn of the Thunderlords (4 charges) {100% off} It was given to you as a reward. g) The Ring of Eilwenya (+3 to speed) It increases your strength, constitution, speed and attack speed by 3. It makes you invisible. It sustains your strength, wisdom, dexterity and charisma. It provides immunity to paralysis. It provides resistance to light, blindness, nether and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 99 of Mount Doom. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 72 of Erebor. i) The Amulet of Onascaron (+1 to searching) {anti-teleport} It increases your searching by 1. It sustains your wisdom. It makes you completely fearless. It provides resistance to cold and blindness. It allows you to levitate. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 49 of Mordor. j) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of The Sacred Land Of Mountains. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 42 of Mordor. l) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 21 of Orc Cave. m) The Robe of Great Luck [-30,+3] (+60) It increases your luck by 60. It provides immunity to paralysis. It drains mana and life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. n) The Hard Leather Cap of Thranduil [2,+11] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 64 of Mordor. o) The Steel Helm of Arinwe [6,+10] {water breath} It sustains your dexterity and charisma. It provides resistance to electricity and shards. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 70 of The Sacred Land Of Mountains. p) The Dagger 'Narthanc' (E:3447189, L:36) (1d4) (+28,+12) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It drains life from your foes. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It sustains your charisma. It provides resistance to acid, fire and nether. It allows you to sense the presence of trolls. It slows your metabolism. It produces a fiery sheath. It drains experience. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. q) The Dagger 'Nimthanc' (E:40935, L:21) (1d4) (+17,+11) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to fire, cold and blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 66 of Dol Guldur. r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Dark Sword 'Mormegil' (E:518083, L:30) (6d7) (+27,+7) [-20] (+3 to speed) { It generates an antimagic field. It increases your speed and attack speed by 3. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, cold, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 85 of Angband. t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) It can be activated for ball of lightning (100) every 500 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom and dexterity by 4. It does extra damage from electricity and frost. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It provides immunity to paralysis. It provides resistance to electricity, cold and light. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 92 of Mount Doom. u) The Whip of Rhuarment (1d6) (+14,+12) (+3 to speed) It increases your strength, speed and attack speed by 3. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 74 of Angband. v) 8 Seeker Arrows of Thilwin (4d4) (+11,+15) It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. w) Climbing Set [Home Inventory - Lothlorien ] a) The Pendulum of Orcus {Tele level} It can be activated for teleport level. You bought it from the Magic shop. b) Valdarbon's Automatic Alchemist {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hill giant on level 58 of Dol Guldur. c) 14 Sprigs of Athelas d) 7 Potions of Cure Insanity e) a Potion of Detonations f) 33 Potions of Healing g) 24 Potions of *Healing* h) 3 Potions of Life i) 68 Potions of Restore Mana j) a Potion of New Life k) a Mithril Rod of Nothing (160/160) l) a Wand of Demon Blade[9|33] (7 charges) m) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your dexterity, attack speed and ability to score critical hits by 3. It makes you invisible. It provides resistance to electricity, light, blindness and shards. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 66 of Mordor. n) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 45 of Mordor. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma , stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword of the Dawn (E:24729, L:19) (3d5) (+34,+24) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from electricity, fire and frost. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and chaos. It slows your metabolism. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 71 of Erebor. t) The Glaive of Pain (E:74475, L:24) (9d6) (+17,+39) It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from frost. It is especially deadly against dragons. It strikes at undead with holy wrath. It makes you invisible. It provides resistance to fire and cold. It slows your metabolism. It produces a fiery sheath. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 69 of Dol Guldur. u) a Dwarven Pick of Digging (1d4) (+17,+12) (+7) It increases your ability to tunnel by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. v) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 36 of Mordor. w) Climbing Set [The Mathom-house Inventory - Bree ] a) 99 Potions of Water Curing {quest} b) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Mordor. c) Elven Blue Dragon Scale Mail (-2) [30,+18] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. e) The Light War Axe 'Moron' (2d5) (+12,+6) (+4) It provides light (radius 1) forever. It increases your dexterity by 4. It drains life from your foes. It is especially deadly against trolls. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 71 of Erebor.